Qubit
5 years ago
Azerite Armour feedback
Since the EU forums do not seem to have an official Azerite armour feedback thread like NA forums do, I guess I'll open my own!

General thoughts:
1) Throughout this post I will be assuming that the armour piece currently available is not representative of what to expect for later armour pieces; i.e. that the effects are weaker, less interesting and have less impact on gameplay by design due to it being a "leveling" armour piece.

2) There currently are too many general traits. This might be a direct consequence of the first point, but I would hope for more specialised traits as most of the shared ones feel very generic with a few exceptions.

3) The first tier has 1 share and 3 spec-specific traits, but does not reset when changing specs. If this is the intended design, I find it very frustrating and would lead to people needing to potentially have three (four for druids) of the same armour piece just to properly play all specs of their class. This is very counter-intuitive, as the Heart of Azeroth seems to be attempting to fix the spec-swapping issues that Legion artifacts brought with them.

4) The further down in the tree you go, the less interesting the traits become. I should not need to mention that this feels quite odd, as the only potentially gameplay changing traits are all concentrated in the first tier, while tier 3 offers utility passives and tier 4 is literally an ilvl increase. Hopefully this hierarchy does not stick around.

Trait-specific thoughts:

I have gone through all the classes I feel somewhat comfortable with and looked / tested the traits that felt worth testing. To put things in perspective, when I say a trait

"feels good/fine", it is done so keeping point 1) from above in mind. I am also commenting on how fun/interesting those are to me or whether they felt good to play with. So here goes:

General:
Savior: Not overly exciting, as healing people that are low is something you already should do anyways, and as such provides little to no new gameplay. However, rewarding those healers that do more clutch spothealing is not an entirely bad thing either. If this is what it takes to convince people to not pad on the AoE healing when some individuals are dying, then Im all for it.

Woundbinder: This would need more extensive testing to see how it feels, but having used the similar Antorus trinket, I would say that for a tier 1 trait it should feel quite alright.

Champion of Azeroth: It is basically a versatility buff that will be up all the time in M+, and never in patchwerk fights. Im assuming this is mostly a "leveling trait" in which case it's quite fine.

Winds of War: I suppose tanks would be happy to have more dodge, but it suffers from the same problem that most other general traits suffer from: it requires little to no playing around and as such is not very exciting.

Gutripper: Slightly above average for the general traits, as it has the potential to offer some sort of gameplay in terms of f.e. target-switching.

Elemental Whirl: Nothing interesting to say about this one. Very underwhelming.

Vampiric Speed: Potentially interesting for M+. While it definitely looks more fun and interactive than a lot of other traits, it still does not feel like a tier 3 trait.

Resounding Protection: Just like Prydaz on live, one can exchange current gear pieces for ones with more defensive traits, like this one, in higher M+ / terrible pugs. Having the option is nice, but it does not change the fact that it is not an exciting trait to look forward to.
Aerythlea
Community Manager
5 years ago
Azerite Armour feedback
Thanks for the detailed feedback provided so far, I've stickied this thread for visibility so others can contribute their first impressions.
Currently Ranked: Fluff