This includes, but is not limited to:
Greetings all, as you continue testing World Quests we would like to put a special focus on areas of player collision. These can often be some of the most frustrating issues to run into on day 1 of the expansion's launch, as I'm sure we've all experienced the line to kill the one boss or loot the one item you needed that wasn't flagged for multi-tap.
This includes, but is not limited to:
Single kill targets that are not multi-tap. Objects that are not multi-loot. Too few spawns of a type in an area. Too slow of a respawn time for spawns in an area. Please let us know if you run into any of the above issues on a World Quest, thanks!
This includes, but is not limited to: