If we haven't adjusted something like say the Mage Tower by now, that means we think its working fine, which for additional context we do if the previous wasn't clear enough. It's okay to have hard content that you cannot complete. To me the game feels bigger if there are things I've been unable to do yet. If everything was easy and you could get any reward without any sort of effort then there would be almost no desire to play. It's a balancing act of accessible versus hard content but it doesn't mean you cannot still have hard content.
Just because I can't do it doesn't mean it should be adjusted lower, that means I can do better to accomplish that goal. Sure it took me 140+ tries on my first mage tower appearance, but it was fun. Every death is a learning opportunity to figure out what not to do. It's intended for you to die and struggle but its designed so that it can be beat (Spoiler: All PvE content is designed so that you can beat it). With the increase in gearing, the Mage Towers are no longer as challenging as they were but that doesn't mean you get a free pass for a reward. You still have to pay attention to timings and learn how to do them. Mage Tower's are supposed to be difficult and the reward is considered a badge of skill with that spec, just like the Challenge Modes, and just like the original Proving Grounds.
Being bad is the first step to gittin gud, before anyone was gud, they were bad. Not everyone is as equally skilled at the start but everyone can learn to git gud.
Side Note: Your posts are irritating to read because of your random bolding of words. Let's cut that out or we'll start editing them in the future.
Edited by Ythisens 05/21/2018 06:19 PM