Krakerjack
5 years ago
Reorigination Array, another example of comm failures
This WoWHead article just came across my feed, describing in detail how the "Reorigination Array" effect on AA pieces from Uldir works.

TL;DR - Old content would sometimes apply a raid wide mob debuff on a set schedule, and it was applied game-wide. This, instead, is a naturally evolving nerf to the raid, attached to your personal progress.

https://www.wowhead.com/news=287086/the-effect-of-reorigination-array-in-uldir

It's kind of clever, I don't see what the problem is with a game-wide static effect, but it's something else that you can earn. However the article itself illustrates that the team is being too clever by half with this system:

  • The tooltip doesn't describe what the actual effect is, you have to get the buff to see it.
  • There's no explanation of stacking effects with dupes on other AA pieces or with trinket effects (this is a broader issue with Azerite Armor effects).
  • The "hidden quest" system that bolsters this effect over time is just that: hidden. Looks like wowhead got this stuff from datamining. This should be visible in-game.


If I'm relying on a 3rd party site to datamine core game mechanics and explain their functionality, there's a problem.

These BfA systems are complex, but were delivered with zero communication effort. The overall sense of frustration coming from the community is, in my mind, attached not to disappointment with in-game features, but rather the team's seeming inability to tell us anything about them until after the fact.

Based on my own corporate experience, I'd venture to guess we're seeing the effects of an internal comms breakdown between game design and community management. If Design doesn't send specifics to Community, and/or if Community doesn't maintain equivalent access to systems in development, feedback suffers and you get the fustercluck we've seen lately:

  • Class-specific buffs - What happened to "bring the player not the class?"
  • Azerite Traits - I still don't know if any of them stack
  • AA tradeability - A blue-guided thread woulda nipped this one
  • Release schedule - Mythic+, PVP, and Raid all same week?
  • Warfronts - Hype machine + unexplained swap timeline + faction imbalance for early gear availability
  • Mythic+ chest item count - there's zero chance you didn't know that the multiple piece drop system was expected by the community
  • Mythic+ chest item level - It's so confusing, Ythisens had to correct himself. Why is there a distinction in the first place?
  • Reorigination Array - see above


As my post count can attest, I'm not prolific in the forums, but I wanted to get my thoughts out on what I have seen as a series of missteps from a company I like that typically handles these things with more proficiency.

Any of you guys see things differently?

#BetaForAzeroth
Ythisens
5 years ago
Reorigination Array, another example of comm failures
09/12/2018 09:55 AMPosted by Krakerjack
This WoWHead article just came across my feed, describing in detail how the "Reorigination Array" effect on AA pieces from Uldir works.

TL;DR - Old content would sometimes apply a raid wide mob debuff on a set schedule, and it was applied game-wide. This, instead, is a naturally evolving nerf to the raid, attached to your personal progress.

https://www.wowhead.com/news=287086/the-effect-of-reorigination-array-in-uldir

It's kind of clever, I don't see what the problem is with a game-wide static effect, but it's something else that you can earn. However the article itself illustrates that the team is being too clever by half with this system:

The tooltip doesn't describe what the actual effect is, you have to get the buff to see it.
There's no explanation of stacking effects with dupes on other AA pieces or with trinket effects (this is a broader issue with Azerite Armor effects).
The "hidden quest" system that bolsters this effect over time is just that: hidden. Looks like wowhead got this stuff from datamining. This should be visible in-game.

If I'm relying on a 3rd party site to datamine core game mechanics and explain their functionality, there's a problem.

It is a clever system but I do have some insight to share on how it works. Apologies for the lengthy description but I wanted to explain it given what you pointed out now that I have some information to share on it.

So Reorigination Array is a secondary bonus to traits from Archive of the Titans or Laser Matrix. When those are selected on a piece of Azerite gear that is equipped it provides Reorigination Array. This is a passive buff that is always up while you're inside the instance.

There is a Reorigination Array hidden quest associated to your character that tracks and gradually improves this buff over time as you progress week over week within Uldir. Every week there is essentially a weekly quest that tracks your kills, and once you kill 3 bosses in Uldir you gain a stack added to Reorigination Array. You do not need a piece for this to track your kills. So if you killed 3 bosses last week and got your piece this week with Archive of the Titans, don't worry as you'd correctly be at 2 stacks if you killed 3 bosses this week as well. This stacks up to 10 and each stack provides 75 of your highest secondary stat. This also tracks regardless of difficulty so you can even track and obtain the items with these traits on Raid Finder.

Once you obtain a piece you'll notice the Reorigination Array tooltip changes depending on some certain conditional statuses. If you haven't killed any bosses this week in Uldir it will read additionally "Defeat 3 more powerful foes in Uldir to increase the effectiveness of Reorigination Array.". This will be under the current bonus it provides if you have earned any stacks already. As you kill bosses for your weekly count you'll see this counter go down until it disappears as you've earned your 3 needed kills for the week and you'll instantly get that next stack.
Ythisens
5 years ago
Reorigination Array, another example of comm failures
Deleted for a quick edit :) Sorry for the confusion :P

09/12/2018 09:55 AMPosted by Krakerjack
This WoWHead article just came across my feed, describing in detail how the "Reorigination Array" effect on AA pieces from Uldir works.

TL;DR - Old content would sometimes apply a raid wide mob debuff on a set schedule, and it was applied game-wide. This, instead, is a naturally evolving nerf to the raid, attached to your personal progress.

https://www.wowhead.com/news=287086/the-effect-of-reorigination-array-in-uldir

It's kind of clever, I don't see what the problem is with a game-wide static effect, but it's something else that you can earn. However the article itself illustrates that the team is being too clever by half with this system:

The tooltip doesn't describe what the actual effect is, you have to get the buff to see it.
There's no explanation of stacking effects with dupes on other AA pieces or with trinket effects (this is a broader issue with Azerite Armor effects).
The "hidden quest" system that bolsters this effect over time is just that: hidden. Looks like wowhead got this stuff from datamining. This should be visible in-game.

If I'm relying on a 3rd party site to datamine core game mechanics and explain their functionality, there's a problem.

It is a clever system but I do have some insight to share on how it works. Apologies for the lengthy description but I wanted to explain it given what you pointed out now that I have some information to share on it.

So Reorigination Array is a secondary bonus to traits from Archive of the Titans or Laser Matrix. When those are selected on a piece of Azerite gear that is equipped it provides Reorigination Array. This is a passive buff that is always up while you're inside the instance. This also doesn't stack with multiple traits that provide Reorigination Array.

There is a Reorigination Array hidden quest associated to your character that tracks and gradually improves this buff over time as you progress week over week within Uldir. Every week there is essentially a weekly quest that tracks your kills, and once you kill 3 bosses in Uldir you gain a stack added to Reorigination Array. You do not need a piece for this to track your kills. So if you killed 3 bosses last week and got your piece this week with Archive of the Titans, don't worry as you'd correctly be at 2 stacks if you killed 3 bosses this week as well. This stacks up to 10 and each stack provides 75 of your highest secondary stat. This also tracks regardless of difficulty so you can even track and obtain the items with these traits on Raid Finder.

Once you obtain a piece you'll notice the Reorigination Array tooltip changes depending on some certain conditional statuses. If you haven't killed any bosses this week in Uldir it will read additionally "Defeat 3 more powerful foes in Uldir to increase the effectiveness of Reorigination Array.". This will be under the current bonus it provides if you have earned any stacks already. As you kill bosses for your weekly count you'll see this counter go down until it disappears as you've earned your 3 needed kills for the week and you'll instantly get that next stack.
Ythisens
5 years ago
Reorigination Array, another example of comm failures
09/12/2018 01:48 PMPosted by Zaelsynth
do you need the Archive of the titans or laser matrix trait equipped to earn them or can you have another trait on that piece of gear and when you switch you will still have it ??

Nope! You don't need to have a piece with the trait to earn progress. So if you complete the quest for 5 weeks on Normal killing Taloc, MOTHER, and Fetid and then finally get say the plate helm with Archive of the Titans on week 6 from Taloc, then when you select Archive of the Titans and equip it it should show you have 5 stacks of Reorigination Array, and the tooltip should read that you need to kill 2 more bosses as you killed Taloc already for the week.

The progress is character based so if you get a better Azerite piece that provides Reorigination Array then you still have the same stack level. So there's no punishment for swapping items at all.
Edited by Ythisens 09/12/2018 09:11 PM
Ythisens
5 years ago
Reorigination Array, another example of comm failures
09/12/2018 02:45 PMPosted by Sungamnori
I mean, if you run your alts through RaidFinder every week, they shouldn't have any trouble keeping up with your main in Normal/Heroic/Mythic.

LFR does in fact grant it and the pieces as well. You essentially have 4 chances per week of getting the piece if a singular boss drops one that you need (LFR/Normal/Heroic/Mythic) plus seals plus weekly quests that grant you a cache that contains a random piece of Uldir gear, guildies or other raiders not needing and willing to trade, etc. There is an insane amount of opportunities to get the pieces that have them, as well as you always earn progress each week toward the stacking as long as you get the three boss kills on any level. You can do 2 bosses on normal and 1 on heroic or any other combination of difficulties and it still credits the same.
Ythisens
5 years ago
Reorigination Array, another example of comm failures
09/12/2018 02:53 PMPosted by Lod
And another thing that I notice, as a BM hunter I got 32% mastery and 23% crit with my equiped gear, but the buff says I gonna get 75 crit per stack, shouln't I got mastery (my high secondary stat)?

It will be the highest stat value, not percentage.
Ythisens
5 years ago
Reorigination Array, another example of comm failures
...

My understanding is this is effected by temporary buffs too(?)

So someone hits bloodlust/heroism, and half the raid's bonus swaps to haste.

Intended?


Heroism shouldn't have this effect as it doesn't work by increasing your Haste rating. Stat rating based trinket procs might, though.

Correct. Heroism/Bloodlust doesn't provide a raw stat value increase, its just a flat 30% haste buff. So Heroism/Bloodlust wouldn't affect it. Trinkets could though if they do proc and that is enough to push you in one direction or another.
Ythisens
5 years ago
Reorigination Array, another example of comm failures
09/12/2018 03:07 PMPosted by Shippujinlai
09/12/2018 01:36 PMPosted by Ythisens
This also doesn't stack with multiple traits that provide Reorigination Array.


So even if i had 3 of archive of the titans or laser matrix it wouldn't give me 750 secondary for each just one instance of 750 at 10 stacks?

Also M+ has no equivalent to this, how is m+ supposed to be its own progression path if there isn't azerite gear that only works in M+ and not in raid?

Correct. You would only have one stack of Reorigination Array and multiples of Archive of the Titans or Laser Matix wouldn't affect it in any way. It would still function as if there was only one. However the effects from Laser Matrix and Archive of the Titans should behave and stack like similar traits, just not Reorigination Array.

Correct, Reorigination Array only works while you're in Uldir.
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