1 week ago
Stuck in combat in Mechagon, FOR...EV...ER

Seriously, this is stupid and fun-draining. Mechagon has this innate ability to screw me over via keeping me in combat permanently. I swam, SWAM, from Seaspit to the freaking Pascal bot because I was in combat. For anyone not looking at a map, that’s SouthWest coner to NorthEast corner, forced to go around the island to the south (or North along the coast then through all the bots between the coast and Bondo’s, I have freaking done BOTH) because I could not use my flight whistle, or mount up, or use the Anti-Grav pack because all three of those require you be out of combat. On the entirely opposite side of the island. After 10-15 inside Rustbolt. Working as intended, right? >.<

Now, this would be okay if it happened once in a while but this happens every day I play, sometimes upwards of 5 times per day. I literally, not figuratively…LITERALLY spend more time stuck “in combat” than I am spending on the rest of the game. This stopped being fun the 3rd time it happened…and that was on day 1 of the patch being released. Tonight, it did it to me, twice, in 15 minutes. This is getting damned ridiculous.

If I were in a no-fly zone/area? Okay. If combat dropped after some time/distance? Okay. If a mob that’s been chasing me down, underground, suddenly materialized and I left combat after he died? Ugh, but Okay. If these mechanics were not ALL ones that I had to unlock and earn, through various means? Okay…but this is none of those. These are areas where item-induced flight is possible. Mounted self-flight is possible. Mobs, typically, only chase a short way (longer for PVP enabled guards) and leave you alone after a few seconds. But, this? This is all broken and it destroys any and all immersion in the experience.

Please fix this…BFA was a boring, flaming turd until 8.2 and, to continue the turd analogy…this is constipating the flow of fun.

6 days ago
Stuck in combat in Mechagon, FOR...EV...ER

We’ve been following threads like these very closely. Please feel free to detail any new occurrences of this issue in this Bug Report thread.

Thank you!

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