Austin
1 decade ago
Dragonwrath now impossible for 10 man guilds?
PROBLEM HAS BEEN RESOLVED

09/08/2011 01:19 PMPosted by Daxxarri
I don't think that's the point most (reasonable) people are trying to argue, though. Every single legendary churned out to date has come from 25 man raids. Some have 1, nearly 2; some have 2, nearly 3.


That's another issue, though it has less to do with drop rates and more to do with how the quest can reasonably be completed. We came up with a "parallelization" concept where a player could be on phase 3 of making Dragonwrath, while another raider in the same group could be on phase 2. We thought that would feel better for the players involved, and it did, but more because they were getting their staves faster than for any other reason. The real problem with this idea is that it made it very difficult to balance the time investment it takes to create a staff. The first staff might take x amount of time to create, but then subsequent staves could potentially come out the door a lot faster.

Legendaries aren't very legendary if 20% of the raiding population is carrying them -- never mind the ripple effects that their presence can have on game balance in PvE and PvP. Ultimately, 'parallelization' made a too powerful item, too easy to get, too quickly. In short, it was a mistake that we regret, and one we won't be repeating in the future. It also left us with a situation that we needed to address, though, which is why we nerfed the quest item drop rates to begin with.

All of that is merely by way of explaining how we arrived at this point. The heart of the issue for many of you has been 10-player raid drop rates and I’d like to take a moment to thank those of you who provided clear, constructive feedback in these threads and elsewhere. It’s been really valuable during our deliberations and helped us arrive at a decision that we think will address our concerns and yours.

We’ve decided to revert the drop rate change for 10-player heroic Firelands completely. We’ll also be slightly buffing the drop rates in 10-player normal. In the end, we should get the following results:

    • 25-player heroic has 44% lower drop rates in phase 3 relative to 4.2 launch.
    • 25-player normal remains unchanged from 4.2 launch.
    • 10-player heroic remains unchanged from 4.2 launch.
    • 10-player normal has 33% higher drop rates in phase 3 relative to 4.2 launch.

We plan to hotfix the new rates into place as soon as possible, and we should see them in-place pre-raid this evening barring unforeseen complications.


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CONTINUE #2: http://us.battle.net/wow/en/forum/topic/3123036188
CONTINUE #3: http://us.battle.net/wow/en/forum/topic/3123316259
CONTINUE #4: http://us.battle.net/wow/en/forum/topic/3123316258

PLEASE UNLOCK THREAD, THANKS :)
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Before, after doing all my math, it would have taken until the middle of November for anyone in our 10-player team to receive the staff. This is with us 7/7 each week for the last 3 weeks, and doing heroics.

Now with the Smoldering Essences nerf, it is going to take 12 weeks to finish this, from the 6 weeks it would have taken.

Our first week we went 2/7, second week 3/7, third week 5/7, fourth week 6/7, sixth week 7/7, we are progressing at a moderate rate and we are already on heroics.

I am currently 356 / 1000 for the cinders, still needing to kill all 7 bosses again, with some on heroic.

We aren't a hardcore raiding guild, but we are capable of killing a few bosses on heroics. Why is this staff going to be impossible for us to achieve?

Patch 4.3 was guaranteed "this year", meaning on or by December 27th, we should have 4.3. With this recent change, we will not see the staff until maybe late December.

I felt it was slow to begin with, but now I feel it is impossible for many guilds, like my own, to even see one.

I realize the legendary staff must be legendary and hard to obtain, but for a guild able to kill bosses on heroic and also have rag on basically farm mode, why should we be unable to see it?

Please give me an honest answer, please no trolling or anything else. I really only wish to see well constructed responses, please.
Edited by Sasofrass 09/08/2011 08:26 PM
Daxxarri
Community Manager
1 decade ago
Dragonwrath now impossible for 10 man guilds?
09/07/2011 06:32 PMPosted by Paranoiia
I know that Blizzard wants the item to feel "legendary" and important and all that nonsense, but for people who actually do these things, they've made it incredibly difficult for any serious 10man guild to get more than 1 of these.


We didn't particularly want a lot of these items in circulation, so that's partially intended. We really do want to keep legendary weapons legendary, and Dragonwrath ended up being more readily available than we were comfortable with.

Nonetheless, we should have recognized that the completion rate was faster than we wanted, and taken action, sooner.
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