Nevermindya
2 weeks ago
Blizz Stop Punishing Players Who Have Dual Roles

Players that switch between tank and dps find their azerite armor reforge can become excessively expensive. So the question is why does blizz punish those who want to be both? Right now it would cost 640g to reforge one item. Why blizz; Would it not be better for players to respect gear often? Being locked to on spec gear is closing opportunities. Sometimes Tank and Healers need a break. Tanks don’t really work in pvp because of the nerf on damage. Healers get harassed for players dying, even though they cant heal everyone. It should be easy and cost effective to switch; not this accelerating cost for multiple reforging. 640g is way beyond excessive considering it starts off at 5g then doubles every time a player reforges. This is not the first post on this issue nor do I think it will be the last. So why is blizz devs punishing those who have multiple play styles? I think it shows the skill of a players to be able to play all specs. The ability to fit the need of a group should not be punish but celebrated. With current azerite powers, when players switch from dps to tank or dps to healer they lose ring functions without reforging or carrying 2 or more gear sets in their bags. Why not just create gear the switches between specs?

Bornakk
2 weeks ago
Blizz Stop Punishing Players Who Have Dual Roles

It does get high if you are changing a lot for sure. The highest amount I ever paid was like 20 gold I think? Usually it’s at the 5g amount though. Does that feel high or am I missing something here?

Bornakk
1 week ago
Blizz Stop Punishing Players Who Have Dual Roles

Only if you change them in rapid succession. I have most of the fishing achievements, I am patient. :slight_smile: I also just kept replacing gear for several weeks so it didn’t seem worth it to commit to anything. That said, obviously we agreed things felt a little rough and that’s why the new gear coming in Tides of Vengeance will be a bit different.

Not everything is meant to be the same system. This is a different system. Similar in some ways to powering up separate artifact weapons, but different. While I mentioned we could simplify gearing and take all thought out of it, having some complexity for people to figure out, organize, and decide what is best for them is probably a good thing.

Bornakk
1 week ago
Blizz Stop Punishing Players Who Have Dual Roles

We tend to do different things from expansion to expansion. This results in some things being better than others but we tend to want to avoid feeling like “yup, this is the best and only way to do it” and then doing the same thing for the next decade.

Bornakk
1 week ago
Blizz Stop Punishing Players Who Have Dual Roles

Hopefully some of the information in this thread helps form a plan for gathering and using the new gear when it’s out.

I feel like that’s going off the path a bit. I have been doing that for a long time due to trinkets, comparing set bonuses to item level, and deciding the value of secondary stats for each spec. How is this different for you now?

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