FEEDBACK: Priest Class Changes
Kaivax
3 years ago
FEEDBACK: Priest Class Changes

Updated August 19

In the last two builds of the Shadowlands Beta, we’ve made further changes to Shadow to address feedback, and to further refine the core spec changes in Shadowlands. Most of these changes are adjustments to talents and spells to bring them more in line, such as Surrender to Madness, which we feel has been too powerful in too many situations.

Damage and Insanity Tuning

In the previous build, you may have noticed that we changed the damage values of various spells on the Shadow Priest. The goal here is to rebalance the spells among each other. For example, how much more damage should Vampiric Touch deal than Shadow: Word Pain? Players should now see a more healthy spread of how much damage each of their spells contributes.

Specifically tuning the Priest in contrast to the other DPS specs will come in a future build.

Additionally, we’ve modified the Insanity values that are generated from many different spells. We feel that Insanity generation is a bit high, but we’re mindful of players positive feelings of the cadence of the rotation.

Legacy of the Void
We want the Legacy of the Void talent to be available for Priests who are fond of the current live Void Form gameplay, and also a viable choice depending on the situation. We recognize that the talent had issues with the revamp design of Void Form and Void Eruption, and made some changes. It now has the ramping haste mechanic players are familiar with. We’ve also added an interact with Devouring Plague, causing your Void Bolt (while specced into LotV) to add duration to Devouring Plague. This may be too powerful, but let us know what you think.

Void Eruption
We’ve removed the Insanity threshold requirement needed to cast Void Eruption, as it doesn’t make as much sense with the new gameplay.


August 11

Greetings Priests! In the latest build we have made some significant changes to Fae Blessings. We heard feedback that it wasn’t quite hitting the mark for a covenant ability, and we agree. In reworking this ability, we want to address Power Word: Shield, add a personal benefit to the spell, and make the spell more usable for Shadow Priests, while still keeping its identity as a powerful group support spell.

The ability is now named “Fae Guardians,” to better represent the new design, and to differentiate it from Blessing of the Seasons.

  • Fae Guardians (1.5 minute cooldown) – Call forth three faerie guardians to attend your targets for 20 seconds.
    • Wrathful Faerie: Your direct attacks against the target restore 1% Mana or 6 Insanity. Follows your Shadow Word: Pain.
    • Guardian Faerie: Reduces damage taken by 10%. Follows your Power Word: Shield.
    • Benevolent Faerie: Increases the cooldown recovery rate of a major ability by 100%. Follows your Shadow Mend / Flash Heal.

Rather than using up charges, you can now manage 3 persistent Faerie buffs. Each Faerie can only exist on 1 target at a time. When you cast Fae Guardians, the Guardian and Benevolent Faerie will be summoned immediately on yourself. You can then cast Power Word: Shield to move the Guardian Faerie to your desired target, Shadow Mend to move the Benevolent Faerie, and Shadow Word: Pain to apply the Wrathful Faerie. Note that the Wrathful Faerie only restores mana or Insanity for the Priest, not their allies.

Our goal is to make the ability more flexible, require less maintenance, and provide fun gameplay for all three Priest specializations.


August 4

Greetings,

We’ve heard your feedback on Shadow Priests and spent some time performing more extensive changes to the spec – including changes to baseline skills and talents. Most importantly, we’ve taken a deeper look at Voidform.

Voidform

Along with Insanity, Voidform was introduced in Legion as a central component of a Shadow Priest redesign that explored the fantasy of tapping into dark, mind-twisting void magic for temporary power. From a gameplay standpoint, this was expressed as building up Insanity, entering Voidform, then battling against decaying Insanity to prolong your time in this powerful state. This design has not been a clear winner for several players as we often receive feedback that people do not enjoy fighting the resource decay in order to inflict reasonable damage. On the other hand, we also hear from people who enjoy Voidform but feel it is not transformative enough. Over time, the design has proved problematic and Voidform uptime has dominated the spec, going far beyond our original intention. Now, any talents, items, legendaries, etc. that do not feed into Voidform are considered undesirable. We want time in Voidform to feel more impactful and as a result, we are limiting the time you can undergo the transformation by applying a cooldown. By default, the ability will no longer have the decaying resource mechanic, but that gameplay will be more appropriately placed in the redesigned talent, Legacy of the Void, so that players can have the option to choose the “legacy” feel of Voidform.

Devouring Plague

Feedback suggested the duration of Devouring Plague was too long. While we reduced the duration from its historic 21 second duration to 12 seconds, we agree this still feels too long so we’re reducing it further to 6 seconds. We’ve also fixed bugs that prevented Devouring Plague from scaling with Haste or Critical Strike and we’ve also increased its damage.

General Gameplay

We’re introducing a new passive called Dark Thoughts that adds a baseline proc in the rotation which we feel spices up the general rotation. We want damage over time effects to matter to Shadow Priests, so we’ve made it so Dark Thoughts and other mechanics interact with that core theme.

Talents

We’ve gone through a number of talents and made adjustments in an effort to make choices a bit more competitive in a variety of situations. Unfurling Darkness and Psychic Link support Shadow Priests multi-dotting strength, while Damnation and Surrender to Madness provide tools for Shadow Priests to quickly burst targets down when the encounter demands it.

Lastly, we want to spotlight the new talent, Searing Nightmare. Searing Nightmare can assist Shadow Priests in situations like Mythic+ where higher sustained AOE could be useful.

Thanks everyone for your feedback and your unending passion.

Baseline Changes

  • Void Eruption’s cast time is reduced by 40%.
  • Mind Blast (Rank 2) reduces cooldown of Mind Blast by 7.5 seconds (was 7 seconds).
  • Shadow Word: Death no longer generates Insanity.
  • Shadowy Apparitions re-designed – When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage. Critical Strikes will cause two Shadowy Apparitions to be created.
  • Voidform
    • Now has a 90 second cooldown and now increases damage by 20% and lasts for 15 seconds.
    • Voidform no longer reduces the cooldown of Mind Blast, but now refreshes the cooldown of Mind Blast and you gain 2 charges while in Voidform.
    • You no longer gain Haste every 0.5 seconds while in Voidform.
  • Devouring Plague
    • Devouring Plague’s duration reduced to 6 seconds and damage increased by 50%.
      • Developers’ note: Lowering the duration of the damage over time effect to make it punchier so that sequential Devouring Plague’s don’t overlap (accounting for potential overflow).
    • Devouring Plague will now properly critically strike.
    • Devouring Plague is now a level 20 spell.
  • New Spell
    • Dark Thoughts (Passive) (Level 16) – For each of your damage over time effects on the target, your Mind Flay and Mind Sear have a 2% chance to instantly add a charge of Mind Blast, causing it to be instantly cast, and allowing it to be cast while channeling Mind Flay or Mind Sear within 6 seconds.
      • Dark Thoughts can stack up to 5 times for situations where the Shadow Priest will proc many in a short time.

Talents

  • Tier 15
    • Shadowy Insight has been removed.
    • Shadow Word: Void has been removed.
    • Death and Madness is now available on this tier.
    • New Talent: Unfurling Darkness – After casting Vampiric Touch on a target, your next Vampiric Touch is instant cast and deals 155% SP Shadow damage instantly. This effect cannot occur more than once every 15 seconds.
  • Tier 40
    • New Talent: Psychic Link – Mind Blast deals 60% of its damage to all targets afflicted by your Vampiric Touch within 40 yards.
  • Tier 45
    • Lingering Insanity has been removed.
    • Dark Void has been removed.
    • New Talent: Searing Nightmare – Instantly deals Shadow damage to all enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare deals double damage. Only usable while channeling Mind Sear.
    • New Talent: Damnation – Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost. 45 seconds cooldown.
    • Void Torrent – No longer pauses your Insanity while used, but now refreshes the duration of your Shadow damage over time effects on the target while its channeling.
  • Tier 50
    • Dark Ascension has been removed.
    • Legacy of the Void re-designed – Voidform no longer has a duration. However, during Voidform your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. Voidform increases spell damage by an additional 5%.
    • Surrender to Madness – Reduced to a 90 second cooldown.
    • New Talent: Ancient Madness – Entering Voidform increases your critical strike chance by 30% for 15 seconds, reducing its effect by 2% per second.

PvP Talents

  • New Talent: Lasting Plague – Increases the duration of Devouring Plague by 6 seconds.

Updated June 24

In this next build of the Shadowlands Alpha, we have updates to Shadow Priests that are intended to address some common concerns about the spec.

Returning Ability: Devouring Plague

We’ve seen a lot of feedback that Voidform can be challenging to utilize to its full potential in some combat situations, such as in Mythic Keystone dungeons on non-boss encounters, or for leveling and doing outdoor content. We tend to agree that Voidform can feel unrewarding in situations where it becomes difficult to maintain efficient insanity generation. Rather than heavily re-designing Voidform, we’re introducing a new tool for these combat situations with the return of Devouring Plague.

Along with Void Eruption, Devouring Plague will be the only other spell that costs Insanity. Our intent with Devouring Plague is for it to be used on enemies who die quickly, such as common creatures while leveling, or on simple trash pulls, while Voidform is more powerful on longer combat encounters.

Shadow Word: Death

Although we’ve seen a lot of excitement around this iconic spell making a return, we have concerns that it wasn’t very clear what its role will be in the modern Shadow Priest kit. Shadow Word: Death has always been intended to be an “execute” ability, so it must be something that is mostly used in the outdoor/leveling content. In the past, Shadow Word: Death found itself in Priest’s core rotations, even being used repeatedly against targets that weren’t about to die.

For Shadowlands, we don’t intend to add another core button to the Priest’s normal rotation. We want Shadow Word: Death to be situational. However, we feel that it could be a little more relevant in longer encounters such as boss fights. We’ve changed Shadow Word: Death to now deal 100% additional damage to targets at or below 20% health. Priests may now find that they wish to weave Shadow Word: Death into their rotations in some situations.


We feel that these changes will have a very meaningful impact on how the Shadow Priest now plays.

After you’ve tested this out in the Alpha, please let us know what you think. Thank you!


April 9

In this thread, we’re discussing Priest class changes coming in World of Warcraft: Shadowlands.

Read more about initial class changes in the World of Warcraft blog.

This initial post will be updated periodically throughout the Shadowlands test. Please check back here for information about further updates to this class as they are made.

Thank you for your testing and feedback!

Kaivax
3 years ago
FEEDBACK: Priest Class Changes

Updated June 24

In this next build of the Shadowlands Alpha, we have updates to Shadow Priests that are intended to address some common concerns about the spec.

Returning Ability: Devouring Plague

We’ve seen a lot of feedback that Void Form can be challenging to utilize to its full potential in some combat situations, such as in Mythic Keystone dungeons on non-boss encounters, or for leveling and doing outdoor content. We tend to agree that Void Form can feel unrewarding in situations where it becomes difficult to maintain efficient insanity generation. Rather than heavily re-designing Void Form, we’re introducing a new tool for these combat situations with the return of Devouring Plague.

Along with Void Eruption, Devouring Plague will be the only other spell that costs Insanity. Our intent with Devouring Plague is for it to be used on enemies who die quickly, such as common creatures while leveling, or on simple trash pulls, while Void Form is more powerful on longer combat encounters.

Shadow Word: Death

Although we’ve seen a lot of excitement around this iconic spell making a return, we have concerns that it wasn’t very clear what its role will be in the modern Shadow Priest kit. Shadow Word: Death has always been intended to be an “execute” ability, so it must be something that is mostly used in the outdoor/leveling content. In the past, Shadow Word: Death found itself in Priest’s core rotations, even being used repeatedly against targets that weren’t about to die.

For Shadowlands, we don’t intend to add another core button to the Priest’s normal rotation. We want Shadow Word: Death to be situational. However, we feel that it could be a little more relevant in longer encounters such as boss fights. We’ve changed Shadow Word: Death to now deal 100% additional damage to targets at or below 20% health. Priests may now find that they wish to weave Shadow Word: Death into their rotations in some situations.

We feel that these changes will have a very meaningful impact on how the Shadow Priest now plays.

After you’ve tested this out in the Alpha, please let us know what you think. Thank you!

Linxy
3 years ago
FEEDBACK: Priest Class Changes

Greetings,

We’ve heard your feedback on Shadow Priests and spent some time performing more extensive changes to the spec – including changes to baseline skills and talents. Most importantly, we’ve taken a deeper look at Voidform.

Voidform

Along with Insanity, Voidform was introduced in Legion as a central component of a Shadow Priest redesign that explored the fantasy of tapping into dark, mind-twisting void magic for temporary power. From a gameplay standpoint, this was expressed as building up Insanity, entering Voidform, then battling against decaying Insanity to prolong your time in this powerful state. This design has not been a clear winner for several players as we often receive feedback that people do not enjoy fighting the resource decay in order to inflict reasonable damage. On the other hand, we also hear from people who enjoy Voidform but feel it is not transformative enough. Over time, the design has proved problematic and Voidform uptime has dominated the spec, going far beyond our original intention. Now, any talents, items, legendaries, etc. that do not feed into Voidform are considered undesirable. We want time in Voidform to feel more impactful and as a result, we are limiting the time you can undergo the transformation by applying a cooldown. By default, the ability will no longer have the decaying resource mechanic, but that gameplay will be more appropriately placed in the redesigned talent, Legacy of the Void, so that players can have the option to choose the “legacy” feel of Voidform.

Devouring Plague

Feedback suggested the duration of Devouring Plague was too long. While we reduced the duration from its historic 21 second duration to 12 seconds, we agree this still feels too long so we’re reducing it further to 6 seconds. We’ve also fixed bugs that prevented Devouring Plague from scaling with Haste or Critical Strike and we’ve also increased its damage.

General Gameplay

We’re introducing a new passive called Dark Thoughts that adds a baseline proc in the rotation which we feel spices up the general rotation. We want damage over time effects to matter to Shadow Priests, so we’ve made it so Dark Thoughts and other mechanics interact with that core theme.

Talents

We’ve gone through a number of talents and made adjustments in an effort to make choices a bit more competitive in a variety of situations. Unfurling Darkness and Psychic Link support Shadow Priests multi-dotting strength, while Damnation and Surrender to Madness provide tools for Shadow Priests to quickly burst targets down when the encounter demands it.

Lastly, we want to spotlight the new talent, Searing Nightmare. Searing Nightmare can assist Shadow Priests in situations like Mythic+ where higher sustained AOE could be useful.

Thanks everyone for your feedback and your unending passion.

Baseline Changes

  • Void Eruption’s cast time is reduced by 40%.
  • Mind Blast (Rank 2) reduces cooldown of Mind Blast by 7.5 seconds (was 7 seconds).
  • Shadow Word: Death no longer generates Insanity.
  • Shadowy Apparitions re-designed – When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage. Critical Strikes will cause two Shadowy Apparitions to be created.
  • Voidform
    • Now has a 90 second cooldown and now increases damage by 20% and lasts for 15 seconds.
    • Voidform no longer reduces the cooldown of Mind Blast, but now refreshes the cooldown of Mind Blast and you gain 2 charges while in Voidform.
    • You no longer gain Haste every 0.5 seconds while in Voidform.
  • Devouring Plague
    • Devouring Plague’s duration reduced to 6 seconds and damage increased by 50%.
      • Developers’ note: Lowering the duration of the damage over time effect to make it punchier so that sequential Devouring Plague’s don’t overlap (accounting for potential overflow).
    • Devouring Plague will now properly critically strike.
    • Devouring Plague is now a level 20 spell.
  • New Spell
    • Dark Thoughts (Passive) (Level 16) – For each of your damage over time effects on the target, your Mind Flay and Mind Sear have a 2% chance to instantly add a charge of Mind Blast, causing it to be instantly cast, and allowing it to be cast while channeling Mind Flay or Mind Sear within 6 seconds.
      • Dark Thoughts can stack up to 5 times for situations where the Shadow Priest will proc many in a short time.

Talents

  • Tier 15
    • Shadowy Insight has been removed.
    • Shadow Word: Void has been removed.
    • Death and Madness is now available on this tier.
    • New Talent: Unfurling Darkness – After casting Vampiric Touch on a target, your next Vampiric Touch is instant cast and deals 155% SP Shadow damage instantly. This effect cannot occur more than once every 15 seconds.
  • Tier 40
    • New Talent: Psychic Link – Mind Blast deals 60% of its damage to all targets afflicted by your Vampiric Touch within 40 yards.
  • Tier 45
    • Lingering Insanity has been removed.
    • Dark Void has been removed.
    • New Talent: Searing Nightmare – Instantly deals Shadow damage to all enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare deals double damage. Only usable while channeling Mind Sear.
    • New Talent: Damnation – Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost. 45 seconds cooldown.
    • Void Torrent – No longer pauses your Insanity while used, but now refreshes the duration of your Shadow damage over time effects on the target while its channeling.
  • Tier 50
    • Dark Ascension has been removed.
    • Legacy of the Void re-designed – Voidform no longer has a duration. However, during Voidform your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. Voidform increases spell damage by an additional 5%.
    • Surrender to Madness – Reduced to a 90 second cooldown.
    • New Talent: Ancient Madness – Entering Voidform increases your critical strike chance by 30% for 15 seconds, reducing its effect by 2% per second.

PvP Talents

  • New Talent: Lasting Plague – Increases the duration of Devouring Plague by 6 seconds.
Kaivax
3 years ago
FEEDBACK: Priest Class Changes

Greetings Priests! In the latest build we have made some significant changes to Fae Blessings. We heard feedback that it wasn’t quite hitting the mark for a covenant ability, and we agree. In reworking this ability, we want to address Power Word: Shield, add a personal benefit to the spell, and make the spell more usable for Shadow Priests, while still keeping its identity as a powerful group support spell.

The ability is now named “Fae Guardians,” to better represent the new design, and to differentiate it from Blessing of the Seasons.

  • Fae Guardians (1.5 minute cooldown) – Call forth three faerie guardians to attend your targets for 20 seconds.
    • Wrathful Faerie: Your direct attacks against the target restore 1% Mana or 6 Insanity. Follows your Shadow Word: Pain.
    • Guardian Faerie: Reduces damage taken by 10%. Follows your Power Word: Shield.
    • Benevolent Faerie: Increases the cooldown recovery rate of a major ability by 100%. Follows your Shadow Mend / Flash Heal.

Rather than using up charges, you can now manage 3 persistent Faerie buffs. Each Faerie can only exist on 1 target at a time. When you cast Fae Guardians, the Guardian and Benevolent Faerie will be summoned immediately on yourself. You can then cast Power Word: Shield to move the Guardian Faerie to your desired target, Shadow Mend to move the Benevolent Faerie, and Shadow Word: Pain to apply the Wrathful Faerie. Note that the Wrathful Faerie only restores mana or Insanity for the Priest, not their allies.

Our goal is to make the ability more flexible, require less maintenance, and provide fun gameplay for all three Priest specializations.

Please continue letting us know how this design feels, and thanks for all the feedback so far!

Sigma
3 years ago
FEEDBACK: Priest Class Changes

A few things for healing Priests this update:

Holy:
–Apotheosis now resets the cooldowns of Holy Words when activated

Disc:
–Lenience (talent) returned to the level 50 row
–Spirit Shell now appears on the level 50 row, in place of Luminous Barrier, as an active talent that replaces Rapture. An old favorite, adapted to the current Discipline spec to work with Atonement, and providing an alternate method of preparing an absorb shield on your group.
–Rapture now instantly casts a PWS on the target when activated. Casting with a target is optional; it will put the shield on you if there isn’t one.

Kaivax
3 years ago
FEEDBACK: Priest Class Changes

Additionally, this week we want to highlight a change we’ve done to the Shadow Priest mastery.

In this change we’ve redesigned the mastery to be something more inline with the new changes, encouraging the Priest to stack their damage over time effects on targets for maximum effect. For each of your damage over time effects on the target, your damage is increased.

A twist: while in Void Form you gain full benefit of this mastery by dealing full damage on all targets, assuming they have all of your DoTs, whether they’re present on the target or not. We’ve decided to call this new mastery “Shadow Weaving,” invoking the name and spirit of an a legacy Shadow Priest talent.

  • Your damage is increased by x% for each of Shadow Word: Pain, Vampiric Touch and Devouring Plague on the target. During Void Form, all targets receive the maximum effect.

Let us know what you think!

Nimox
3 years ago
FEEDBACK: Priest Class Changes

A test spell for Unholy Nova showed up in some data mining. We wanted to clarify that currently Unholy Nova is not being changed. We’ve heard feedback that being forced into melee range to use this spell is restrictive, particularly when using abilities like Shadow Crash which have a minimum range. This is something we’re looking to address, however this prototype version that was data mined is still in development and not something we are looking for feedback on at this time.

Kaivax
3 years ago
FEEDBACK: Priest Class Changes

Recently, we changed Fae Guardians to apply to your selected target on cast, to help address some usability problems. In this most recent Shadowlands build, there is now also a conduit available that allows you to replicate additional Faeries onto your party. This redesigned conduit is aimed at addressing the feedback (particularly from Discipline and Holy Priests) that it feels punishing to cast healing spells while the Faeries are active.

Over the last few weeks, we’ve also added some notable changes to the Shadow priest.

In some situations, the Priest may want to spend Insanity by casting two Devouring Plagues on the same target in a short time. This can cause a situation where damage in the DoT can be wasted. To address this, we’ve made a change where subsequent Devouring Plagues will cause its damage over time effect to add into the existing DoT. Players may notice how this functionality is similar to the Mage Ignite mechanic.

We’re also introducing a new talent to replace Legacy of the Void: Hungering Void. The intent with this talent similar to Legacy of the Void – to be ideal in situations where the Priest focuses on a single target.

Additionally, we’re changing Void Torrent to apply Devouring Plague when cast, rather than refreshing the existing Devouring Plague on the target.

We really appreciate your thoughts and feedback – and thank you for testing!

Kaivax
3 years ago
FEEDBACK: Priest Class Changes

Greetings!

As some of you know, we’ve made adjustments to Shadow Priests lately to balance their damage, as heavy iteration on the specialization led to some things getting out of alignment. In this week’s new Beta build, we’ve made more adjustments.

At the same time, we saw that some of the Insanity reductions from last week hurt the flow of the rotation, so we’ve reverted some of those. We also want to make sure that Mind Blast feels important to use over Mind Flay.

This week’s changes include:

  • Dark Thought duration increased to 10 seconds (was 6 seconds).
    • Developers’ notes: We’ve also decreased Dark Thought’s max stacks to 1, as 5 felt excessive. We are open to feedback about how this feels, as always.
  • Mind Blast generates 8 Insanity (was 7).
  • Mind Flay damage reduced by 15%.
    • Developers’ notes: Shadow was proving too powerful in single target situations. This helps address that while still allowing Mind Blast to feel impactful.
  • Mind Sear damage reduced by 15%.
  • Devouring Plague initial hit reduced by 15%, and periodic damage reduced by ~12%.
  • Auspicious Spirits generates 2 Insanity (was 1). Damage reduced to 15% (was 30%).
    • Developers’ notes: This to differentiate it more from Psychic Link. Auspicious Spirits should be about getting more Devouring Plagues, while Psychic Link is better at spread damage.
  • Searing Nightmare once again costs 30 Insanity (was 35).
    • Developers’ notes: There is some gameplay value in getting 3 Searing Nightmares in a row when pooling Insanity, so we decided to revert this change.

Thank you for all of your testing and feedback.

Kaivax
3 years ago
FEEDBACK: Priest Class Changes

Greetings,

In this week’s build of the Shadowlands Beta, Necrolord Priests have learned a technique that allows them to hurl Unholy Nova onto a targeted enemy or ally up to 40 yards away. Unholy Nova’s healing and damage will now also be split among targets that are struck. The goal of these changes is to help Unholy Nova be more useful in various modes of content, to allow it to be a compelling choice compared to the other Covenant abilities.

For Shadow Priests, we have reverted some of the recent changes to Shadow Crash. As a result, it once again has 1 charge, 40 yard range, and its previous missile speed. We weren’t happy with how the 3 charges on the spell felt, and we saw feedback it wasn’t an attractive talent choice in the row. However, it has not been completely reverted to the old design – it now has a 30 second cooldown and deals much more damage. This should help balance it in the row, and allow it to stand out as a burst AoE damage option.

Thanks for all the feedback and testing so far!

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