Kaivax
Community Manager
8 years ago
Blood Death Knight Feedback -- Build 21249 -- 9-Mar
Please feel free to reply to this thread with feedback you have on this specialization in the most recent version of the Legion Alpha.

This thread and subforum are for class feedback. We may not be attentive to other threads on this subject. Please confine discussion in this thread to issues related to this spec only.

Thank you!
Celestalon
Game Designer
8 years ago
Blood Death Knight Feedback -- Build 21249 -- 9-Mar
While they didn’t make it in in time for today’s Alpha build, we’d like to share some upcoming changes so you can keep these in mind for feedback. Death and Decay’s cooldown will be halved for Blood, providing more reliable AoE damage/threat. Blood Strike will apply a snare. Lastly, Death Strike’s healing will be going up, and will be based off a slightly shorter slice of time (significant net buff overall). Keep up the constructive feedback, thanks!
Zugsworth
Game Designer
8 years ago
Blood Death Knight Feedback -- Build 21249 -- 9-Mar
It is not a design goal for Bone Shield to be difficult to keep up. Blood, percentage-wise, is intended to have the strongest reactive tanking mechanic (Death Strike) and the lowest preventative damage reduction (Bone Shield) of all of the tanks. That means that the focus of the player's attention needs to be on using Death Strike well to be a good tank. Having Bone Shield be relatively easy to keep afloat frees up mental space and class resources to improve Death Strike usage in an effective manner. When using Death Strike isn't the right thing to do in the next GCD, the choices of pooling resources, making sure Bone Shield stays afloat, properly utilizing Death & Decay, Blood Strike, and Blood Boil plus all of the other things tanks are expected to do is a large space to display player skill.

Haste is only devauled as described here when you achieve global cooldown saturation. Given the recent secondary stat changes and how many times we have adjusted the rotation to increase GCD utilization so far this year I will be very surprised if GCD lock is an issue outside of Heroism/Bloodlust.
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