04/01/2016 02:00 PMPosted by AbstergeJust curious about how important our feedback really is. We're told to give feedback, but for the most part that feedback does nothing in terms of changes being made within the game (unless it's number tuning or bug fixes). When feedback is revolved around class mechanics or questioning the motives and causes for pruning, it seems like that is often ignored.
We value all the feedback that's been given in these forums, on Twitter and on many external forums. We read the feedback, often passing around threads/articles we find pertinent and then discuss them. Player feedback, along with our own play experience and data, is one of the critical tools we use to iterate on the game. We may not always agree with everything that is said, but many changes, even with this Alpha, have been the direct result of player feedback. We may not respond to every thread, but it's extremely likely that we've read all of them.
But there shouldn't be an expectation that if you give feedback, it will always result in immediate changes to the game. We get a lot of feedback from a lot of people with different perspectives and expectations. If we agree that a change should be made, we make it. If there is no change, it may means we don't agree, can't make the change for any number of reasons, or feel such a change should come at a later time.
As for class design in Legion, Ion did a great job explaining our philosophy in his recent post linked below. This remains our approach in Legion, but we've been making adjustments in response to feedback.
http://us.battle.net/wow/en/forum/topic/20742944716?page=4#63
So keep making posts and sharing your thoughts and we'll keep reading it. Thanks!
Edited by Desvin 04/01/2016 11:01 PM